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Education Management Corporation Announces Extension of Exchange Offer

Yahoo Education - November 24, 2014 - 4:22pm
Holders who have previously tendered their Notes do not need to take any action in response to the foregoing announcement in order to receive the consideration set forth in the Offering Circular dated October 1, 2014 (the "Offering Circular") and the documents related thereto (together with the Offering Circular, the "Exchange Offer Documents"), all of which remain unchanged except as set forth ...

Midday Glance: Education companies

Yahoo Education - November 24, 2014 - 11:53am
Shares of some top education companies are mixed at 1 p.m.: Apollo Group fell $.03 or .1 percent, to $30.78.

Oklahoma's Education Waiver Reinstated

Yahoo Education - November 24, 2014 - 11:25am
Oklahoma officials: Feds restore education waiver, state's flexibility in using $29M

New Howard Board of Education members seek collaboration

Yahoo Education - November 24, 2014 - 10:01am
Over the past year, the Howard County Board of Education has endured an ugly contract negotiation dispute with its teachers union and twice passed resolutions stating it was displeased with one of its own members.

Education companies shares mixed at 10 a.m.

Yahoo Education - November 24, 2014 - 9:13am
Shares of some top education companies are mixed at 10 a.m.: Apollo Group fell $.14 or .5 percent, to $30.67.

Statistics.com Receives College Recommendation from the American Council on Education (ACE)

Yahoo Education - November 24, 2014 - 9:02am
ARLINGTON, Va. -- via PRWEB - The American Council on Education's College Credit Recommendation Service (ACE CREDIT(R)) has evaluated and recommended college credit for 5 more of The Institute for Statistics ...

New Research From Panorama Education Shows That Students Feel School Is Less Safe Than Parents Do

Yahoo Education - November 24, 2014 - 6:33am
Panorama Education , which helps K-12 schools improve through data analysis and feedback surveys of teachers, parents and students, announced today the results of a study conducted on the topic of school ...

Education Dept Raises Pass Mark

Yahoo Education - November 24, 2014 - 4:49am
The Department of Basic Education has raised the pass mark for grades 7, 8 and 9 as part of its efforts of improving the quality of education in the public school system. The National Curriculum Statement (NCS), Grades R-12, underpinned by the Curriculum and Assessment Policy Statements (CAPS), has been implemented in 2014 in the

Education notebook

Yahoo Education - November 24, 2014 - 1:34am
Special-education talks bog down

Teach your students the right way to Google

Ed-Tech Insider - November 23, 2014 - 10:00pm
In the age of the split-second Google search, it’s more critical than ever to train students to distinguish between primary and secondary sources

google-proAs in decades past, proper research methods are an essential skill for today’s students. At a time when most students (and adults, for that matter) are accustomed to heading straight to Google to answer all of their questions, being able to sagely sift through the good, the bad, and the ugly of search results is key to creating independent 21st century thinkers.

However, even when used properly, Google is not always the right resource. On its website, the Kentucky Virtual Library provides a detailed, student-friendly interactive map of the research process, called “How To Do Research,” which spells out the steps for making the most of the research process, from planning to searching to taking notes and ultimately using gathered information effectively. Many educators like the map because it doesn’t focus exclusively on web research, but instead provides a broader list of tools—think library catalogs and reputable magazines—that can be just as helpful for students.

Learn how to search

Print resources undoubtedly still have a place at the table, but it would be futile to deny that the ability to locate and evaluate online sources is an equally valuable skill. Do your students know how to find and refine effective search terms? Do they know how to filter results using advanced search options? To that end, Google’s Search Education site offers a plethora of beginner, intermediate, and advanced search lesson plans related to picking the right terms, understanding results, narrowing a search, searching for evidence for research tasks, and evaluating the credibility of sources.

(Next page: How students can improve their Google skills)

Obama praises educators’ efforts to end digital divide

Ed-Tech Insider - November 23, 2014 - 9:30pm
Educators work to eliminate challenges to digital access and opportunity

digital-dividePresident Barack Obama recognized school superintendents from across the country on Nov. 20 whose efforts to expand classroom technology means it no longer takes 20 minutes for a student in rural Alaska to log onto the internet and that one in a poor district in California can get Wi-Fi near home.

About 110 school leaders attended the National Connected Superintendents Summit on digital learning. The event was part of the administration’s five-year plan, ConnectED, to have 99 percent of the nation’s students connected to high-speed broadband internet in their schools and libraries.

Less than 40 percent of public schools have high-speed internet.

“There is no greater gap right now than the digital gap, and if we close that gap then we have the potential to level the playing field for students like nothing we’ve seen before,” Alberto Carvalho, superintendent of Miami-Dade County Public Schools, said in remarks to introduce the president. “This is a game changer.”

(Next page: How educators approach the digital divide)

Study reveals steps to kindergarten prep

Ed-Tech Insider - November 23, 2014 - 9:00pm
Self-regulation intervention boosts school readiness of at-risk children early-kindergarten

Researcher Sara Schmitt working with a child. Courtesy of Oregon State University.

An intervention that uses music and games to help preschoolers learn self-regulation skills is helping prepare at-risk children for kindergarten, a new study from Oregon State University shows.

Self-regulation skills–the skills that help children pay attention, follow directions, stay on task and persist through difficulty–are critical to a child’s success in kindergarten and beyond, said OSU’s Megan McClelland, a nationally recognized expert in child development and a co-author of the new study.

“Most children do just fine in the transition to kindergarten, but 20 to 25 percent of them experience difficulties–those difficulties have a lot to do with self-regulation,” McClelland said. “Any intervention you can develop to make that transition easier can be beneficial.”

(Next page: More details from the study)

NASA Education Express Message -- Nov. 20, 2014

Yahoo Education - November 23, 2014 - 3:24pm
NASA Education Express Message -- Nov. 20, 2014

More education leads to more stress, study says

Yahoo Education - November 23, 2014 - 2:24pm
Thor Benson TORONTO, Nov. 23 (UPI) -- A new study from the University of Toronto claims more education gives people a sense of control but also more stress.

Education Ministry: Religious segregation in primary school ‘unacceptable’

Yahoo Education - November 23, 2014 - 2:21pm
KUALA LUMPUR, Nov 24 — The Education Ministry has deemed a move by a primary school in Setapak to split Muslim and non-Muslim pupils into different classes as “unjustifiable and unacceptable”....

edX joins ConnectED efforts with PD courses for teachers

Ed-Tech Insider - November 20, 2014 - 9:30pm
Partnership offers courses to help teachers use tech in more empowered ways

edX-ConnectEDAnswering President Obama’s call to help schools embrace technology and digital learning in U.S. classrooms, edX will offer professional development courses for teachers.

As part of ConnectEd, edX partner universities and colleges will offer teacher professional development courses, along with courses to prepare students for AP exams.

“EdX and our university partners are pleased to stand with President Obama to offer U.S. teachers and school districts free, innovative resources to improve teaching and learning outcomes,” said Anant Agarwal, edX CEO. “These courses will empower teachers to use technology in the classroom in creative and personalized ways.”

(Next page: What the partnership will entail)

10 steps to promoting diversity in gaming

Ed-Tech Insider - November 20, 2014 - 9:00pm
Game and instructional designers give advice for how educators should incorporate gaming

diversity-gaming-educationUsing games and designing games for education is not all, well, fun and games, say experts. In fact, the key to successfully using games for education is in promoting a diverse “ecosystem” of gameplay complete with codes of conduct.

In part one of this story, “#Gamergate—and what it means for gaming in education,” which discussed the cultural context of Gamergate and how it applies to education, MIT’s Education Arcade emphasized that “the key to fashioning the gaming world as a safe place for women and others is not necessarily censorship or making all games appeal to all potential players, but rather to create an ecosystem of games designed to appeal to players of different play styles, values, and backgrounds,” and nowhere is this ecosystem more important than education.

“Games are one of the best learning mediums in education because it forces the learner to interact with information,” explained Sherry Jones—a Philosophy, Rhetoric, and Game Studies instructor at the University of Colorado, Denver, as well as game studies facilitator for the Metagame Book Club at ISTE’s Games & Simulations Network.

Nicole Lazzaro, a psychology and computer programming graduate of Stanford University, president and founder of XEODesign, Inc., and one of Gamasutra’s ‘Top 20 Women Working in Video Games,’ echoed Jones’ belief, saying that all games are, at their foundation, educational.

“All games teach, so education should be built into the game mechanic: you master the game, you master the content,” she emphasized. “Play is where we invent our future selves, so learning is a natural result of most game design.”

However, though games are in themselves educational, Jones said that educators do have a responsibility to implement and design games that provide MIT’s suggested ecosystem of game play diversity.

According to these experts, here are 10 steps educators should take in promoting diversity and equal rights when using and designing games for learning:

When using games:

1. Play the game yourself: “Educators need to play the game first to know what portions are appropriate for students and whether or not the game aligns to the course’s goals,” said Kae Novak, an instructional designer for online learning at Front Range Community College and chair of ISTE’s Special Interest Group for Virtual Environments. [Read “Should every educator also be a gamer?”]

(Next page: Tips for using and creating games 2-10)

Study demonstrates math program’s impact on students

Ed-Tech Insider - November 20, 2014 - 9:00pm
Test scores see a boost among students using MIND Research Institute’s ST Math

ST-MathJust one year of education technology in classrooms can move a school that was performing at the 50th percentile in the state up to the 66th percentile in the state, according to a study released by the independent education research firm WestEd and the nonprofit MIND Research Institute.

WestEd measured the impact of MIND’s ST Math program in 209 second through fifth grades – including more than 19,980 students at 129 California schools across California – that fully implemented the program in a blended learning environment.

The report used several models to measure ST Math’s impact. Those grades using ST Math for one year exhibited 6.3 percent more students scoring proficient or better on the CST, compared to those at similar schools without the program. Getting students to score proficient on the state test meets the No Child Left Behind requirements.

(Next page: Breaking down the ST Math program’s impact)

#Gamergate—and what it means for gaming in education

Ed-Tech Insider - November 19, 2014 - 9:00pm
Game designers, MIT, professors weigh in on what educators need to know about the controversy, and how it applies to classroom practice

gamergate-gaming-womenGames, but especially games for education, need to allow for gender equality and freedom of expression, say gaming experts—two critical game design components needed in the fight against Gamergate’s revelation of misogyny in the gaming industry.

Gamergate originally began as a hashtag in social media after an independent game developer’s ex-boyfriend made public allegations against her regarding a close relationship between the developer and a journalist in exchange for positive press, which was later proven false.

Since then, the controversy has escalated to reveal what many in the gaming industry say is a bias against women in gaming, evidenced not only by death and other malicious threats made against female game developers and female game players, but also by the male-heavy themes in many of today’s commercial games.

Considering that more classrooms and educators are now incorporating gaming into education, never has the controversy surrounding Gamergate and the bias toward women in gaming been more relevant in education, says gaming experts.

But to understand gaming’s standing in education, the gaming researchers and developers at MIT’s Education Arcade say that educators must first understand gaming in the context of an equal right’s movement.

For example, though bias against women is not exclusive to gaming, “digital gaming, like computer science and other STEM fields, is another one of those fields that have long been unwelcoming to women and other marginalized people for a variety of historical, social, economic, and accidental reasons,” said a spokesperson for the Arcade. “However, in terms of people playing games, we do not see that sort of numerical bias. Gaming is more openly diverse than it ever has been before.”

The problem is that the diversity in players doesn’t translate to diversity in representation within most commercial games.

According to Sherry Jones—a Philosophy, Rhetoric, and Game Studies instructor at the University of Colorado, Denver, as well as game studies facilitator for the Metagame Book Club at ISTE’s Games & Simulations Network—the reason most commercial games favor one gender [male] over another is because of the misogyny prevalent in the game design industry.

“Most games heavily favor the male experience because there’s this perception by game studios that most gamers are male and that this is what sells. Most game studios then hire all-male game designers,” she said. “That’s why you see all these independent game developers—who are mostly women—go outside of the AAA game studios, since there’s no pressure to conform to the solely-male experience.”

(Next page: Biggest mistake game developers make when it comes to designing for gender.)

‘Let it Code’ with Frozen-inspired coding

Ed-Tech Insider - November 19, 2014 - 9:59am
Hour of Code initiative aims to help students, especially girls, get coding with real-world examples

code-codingOn Nov. 19, Code.org unveiled a computer science tutorial featuring heroines Anna and Elsa from The Walt Disney Company’s film “Frozen.” The tutorial kicks off the second annual Hour of Code campaign, a worldwide effort to broaden participation in computer science – especially by girls – during Computer Science Education Week, Dec. 8-14, 2014.

Thanks to Disney Interactive, students will learn to write code that enables Disney Infinity versions of Disney’s “Frozen” characters Anna and Elsa to draw snowflakes and snowmen and perform magical “ice craft” in Code.org’s signature lesson for the Hour of Code 2014. The tutorial aims to teach logic and math and nurtures creative thinking through introductory computer programming.

Role-model technologists and celebrities, including Polyvore CEO Jess Lee, Microsoft engineer Paola Mejia, app developer and model Lyndsey Scott, and model Karlie Kloss, provide short video lectures to guide students through the one-hour activity. Students will be able to share their artwork online or with friends through a unique link.

(Next page: Access the Frozen-inspired coding resources)

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